Live Mockups · Post processing · 3 min read
Grade the colors
Warm, enrich and deepen the render of a live 3D phone scene with the Post processing sliders, then change its overall look with Tone mapping.
In ls.graphics Live Mockups, open Post processing in the right panel, set Temp. to 0.12 and Saturation to 0.4 to warm and enrich the render, shape the light with Exposure, Whites and Blacks, then pick a preset in Tone mapping. The whole frame is graded at once, including the design on the screen.
Result: in our test, a white-backdrop iPhone scene turned cream with Temp. 0.12, and AgXToneMapping softened the highlights.
Open Post processing
Open the iPhone scene with the white backdrop in Live Mockups. In Media, click the pencil next to the screen, click Replace Media, choose your picture and click Okay, as in Put your design on the screen. Then fold Media, Lights, HDR, Screen effects, Screen glow and Effects with their arrows so Post processing moves up. It has three groups: Color, Light and Effects.
Warm the colors
In the Color group, click the number field next to Temp., type 0.12 and press Enter. The whole picture turns warm. Then set Saturation to 0.4 so the colors get richer.
Shape the light
In the Light group, set Exposure to 0.02, Whites to 0.05 and Blacks to −0.4. The bright parts get a little brighter and the dark parts get deeper. For lamps and reflections instead, see Relight the scene.
Pick a tone mapping
Fold Post processing and open Tone mapping at the bottom of the panel. Click the menu and choose a preset. The options are No tone mapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping and NeutralToneMapping. Here the scene starts on NeutralToneMapping, and AgXToneMapping softens the highlights.