Live Mockups · Lights · 3 min read
Relight the scene
Raise a lamp, type your brand color for it, and turn the environment light up or down to change how the phone catches the light.
To relight a scene in ls.graphics Live Mockups, raise a lamp’s Intensity in Lights, click its color swatch and type a hex color, then set Intensity in HDR to change the environment light. In our test, the third lamp at Intensity 40 in FF2D7A turned the tube and the phone’s edge pink.
Result: third lamp at Intensity 40 in FF2D7A and HDR Intensity 0, on an iPhone scene with a design on the screen (in our test).
Watch the steps
Raise the third lamp, give it a hex color and set the HDR intensity.
Transcript
A phone lies on a bent tube. Lights in the right panel lists three lamps.
Click the third Intensity field, type 40 and press Enter. The tube glows bright green.
Click the hex field under it, type FF2D7A and press Enter. The swatch and the glow turn pink.
In HDR, type 0 in Intensity and press Enter. The environment’s reflections leave the scene, and the lamps light it.
Find the lamps
Look at Lights in the right panel. Each lamp is one row: an Intensity slider, a number field and a color swatch. This scene has three lamps. All three rows read Intensity, so tell them apart by their order from the top. In our test they started at 5, 4 and 5, and the third swatch was green. HDR sits below Lights.
Raise a lamp
Click the number field of the third Intensity row, type 40 and press Enter. The tube picks up a bright green glow, because this lamp is green.
Type a hex color
Click the color swatch at the end of that row. A picker opens with a hex field next to a hash sign. Replace the value with your brand color, such as FF2D7A, and press Enter. The swatch and the glow change to that color. To tune the colors of the whole picture afterwards, see Grade the colors.
Set the environment light
Press Escape to close the picker. In HDR, the Environment lighting switch is on in this scene. Type 0 in Intensity and press Enter to take the environment’s own light out, so mostly your lamps light the scene. Type a higher number to bring it back. Angle changes where the environment light comes from.